Jiyu Update - March 2020
March 2, 2020
February has been a bit of a slow month, but we’ve managed to add a few interesting features.
March 2, 2020
February has been a bit of a slow month, but we’ve managed to add a few interesting features.
February 1, 2020
Progress has been a bit slow for the last few weeks because I’ve personally lost a large amount of time to playing Stardew Valley, but we’ve managed to still fit in a number of important features for this month’s update.
January 1, 2020
Progress has been going pretty strong this past monthly-ish period.
November 29, 2019
It has been a awhile seen I’ve written one of these. I had taken some time off from working on the compiler to focus my free time on learning some traditional arts. That being said, there’s a number of changes to talk about so let’s get into it.
August 18, 2019
It has been about a month since I last wrote about my new programming-language project, Jiyu, so I’m going to briefly talk about the changes that have happened since.
July 22, 2019
Every so often, I am introduced to a new programming language or compiler project that, at the surface level, seems interesting, but leaves a lot, for me, to be desired. Several of these include relatively new, currently-used-in-production languages, such as Swift, where ideological constraints on the language design have made it difficult to write general purpose programs that exist outside the scope of the language’s primary, intended use. Additionally, I have some reservations about the language and compiler I work on professionally. I still yearn for something to meet my needs as a programmer. I still need to write programs that manually manage memory; I still need to write code that runs at CPU boot-time; I still need a lot of C++’s convenience.
July 18, 2016
Over the past few years I’ve been increasingly losing interest in interacting with major operating systems for my day-to-day needs. Major operating systems have become largely bloatware that is more intrusive to the user’s experience than it is useful. I will try to outline the surface features at this time. Features that are non-user facing (within the kernel, programming interface, etc..) will be outlined at a later time.